package fr.ants.view;

/**
 * 
 */

/**
 * @author Guillaume Ruscassie
 * 
 */
public class HMI {

	/**
	 * title of the panel parameter.
	 */
	public static final String PARAMETER = "Paramètres";
	/**
	 * title of the panel nest.
	 */
	public static final String NEST = "Fourmilière";

	/**
	 * title of the panel simulation.
	 */
	public final static String SIMULATION = "Simulation";
	/**
	 * field of the lifespan.
	 */
	public static final String LIFE = "Durée de vie des fourmies";
	/**
	 * quantity of pheromone.
	 */
	public static final String PHEROMONE = "Quantité de phéromone";
	/**
	 * critical size of the nest.
	 */
	public static final String SIZE_NEST = "Taille critique de la fourmilière";
	/**
	 * quantity of the queen in a spin.
	 */
	public static final String QUEEN = "Nombre de reine par essaimage";
	/**
	 * delay between to spin.
	 */
	public static final String DELAY = "Délai entre deux essaimage";
	/**
	 * size of the brush.
	 */
	public static final String BRUSH = "Taille du pinceau";
	/**
	 * difficulty of the obstacle.
	 */
	public static final String DIFFICULTY = "Difficulté de l'obstacle";
	/**
	 * speed to renewal of the resources.
	 */
	public static final String SPEED = "Vitesse de renouvellement des ressources (unité/s)";
	/**
	 * control.
	 */
	public static final String CONTROLE = "Contrôle";

	/**
	 * Pathfinding.
	 */
	public static final String PATHFINDING = "Pathfinding";
		/**
	 * Skin de la carte.
	 */
	public static final String RENDERER = "Rendu: ";/**
	 * title of the soft.
	 */
	public static final String TITLE = "Ant Simulator 2013";
	/**
	 * quantity of resource.
	 */
	public static final String QUANTITY = "Quantité de ressource";
	/**
	 * button apply the modification.
	 */
	public static final String APPLY = "Appliquer";
	/**
	 * action name for the button apply in the nest panel.
	 */
	public static final String APPLY_ACTION_NEST = "ApplyNest";
	/**
	 * action name for the button apply in the simulation panel.
	 */
	public static final String APPLY_ACTION_SIMULATION = "ApplySimulation";

}
